tag:blogger.com,1999:blog-7135466539693962810.post2921292068066653998..comments2023-07-03T04:59:54.014-07:00Comments on Computer Animation Arts / MASK: Churchill and Emily- More Modelling and a Dash of Colourtutorphilhttp://www.blogger.com/profile/11842833126210822641noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7135466539693962810.post-40884698794347162542016-01-07T04:39:08.855-08:002016-01-07T04:39:08.855-08:00Ethan here.
I would say I prefer the flat shaded ...Ethan here.<br /><br />I would say I prefer the flat shaded look, but if you did what to add a bit of depth to the shading, have you tried the ramp shader? So rather than relying on a more realistic lighting falloff with the Lambert material, instead you get to pick the exact colours to use in the shading process.<br />Alternatively, you could try flat shading with ambient occlusion. But instead of rendering it as a separate pass, you could pick the 2 occlusion colours to use for each shaded object. Does that make sense?<br /><br />Anyway, great stuff by the way!<br />AFlockOfPixelshttps://www.blogger.com/profile/05669296239837694573noreply@blogger.comtag:blogger.com,1999:blog-7135466539693962810.post-5435476457562064722016-01-06T12:29:42.625-08:002016-01-06T12:29:42.625-08:00Its interesting how the last four images have kind...Its interesting how the last four images have kind of let me see this whole piece in two different ways. The development and evolution of the lips was definitely needed and I'm glad it looks good. I love how this creature keeps getting more flesh as we go on! We could also do with a bit of adjusting the nose. Anonymoushttps://www.blogger.com/profile/12391472146767661668noreply@blogger.comtag:blogger.com,1999:blog-7135466539693962810.post-55117715358211612762016-01-06T11:17:26.718-08:002016-01-06T11:17:26.718-08:00Motoring! Motoring! tutorphilhttps://www.blogger.com/profile/11842833126210822641noreply@blogger.com