Cleaning up the lips of seams
Here were adjustments to the nose texture. I had to alter the UV mapping so that the small pieces of paper were the same scale all across the model. (They were not previously.)
Finally I had mapped and then textured the leg and boot. this part was the quickest piece to map
But now you can see an awfully pixellated background. I tried to take the original collage background and tile it in such a way I could create a large background panel to stage the model in. But the picture was so small and the colour difference from one corner of the original image to the other so different its proving rather difficult.
I'm not sure what options I have to try to create an exact copy of the original collage. I am very much open to suggestions!
3D render (front)
3D render (angled side)