Lately I've been working on the 'Alleyway' environment. I've been attempting to remain faithful to the style of the painting, consciously emulating the asymmetrical features of Fahima's world.
I have found that the rigid, unsmoothed models have sharper edges that are far more in-keeping with the painting and as a result, modelling the buildings has been a lot quicker than anticipated. I simply blocked out major features, using the buildings in Fahima's painting as reference, then I used Soft Selection to deform the buildings. I've struggled somewhat to go against my natural instincts of polishing every aspect to perfection, however I am happy with this more expressive outcome.
Below are a couple of untextured renders with the outline applied.
I have some bits here and there to add in this environment, but once this is complete, I shall move onto the other two, slightly less complicated environments. I aim to have these all modelled by early next week so that I can spend time modelling and rigging the numerous little characters that inhabit the world.
looking great, Steve - very tactile and 'hand-made'!
ReplyDeleteI like where this is going :D
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